top of page

Published games by Sully Studios

Games

games: Welcome
Sky

Airplane 3D - 2024 - Lead Developer

plen.png

Senior Game Project.

Airplane 3rd Person Shooter.

Published on Itch.io

Blue Skies

Airplane - 2019 - Lead Developer, Graphics Artist, Sound Supervisor

2D and 3D Multiplayer and Singleplayer Top-Down Shooter.

Implemented collisions between 2D and 3D objects.

Developed In-App purchases and Micro-transactions.

Designed Multiplayer and Netcode.

Implemented Advertising system.

Published on Google Play and Itch.io

Untitled-1.png
unnamed.png
unnamed.png

Aranaea - 2017 - Lead Programmer, Graphics Artists and Sound Supervisor

3D Tower Defense Game.

Designed a Grid-Based movement system for enemies.

Optimized 3D Models and graphics for rendering on low-end mobile graphic cards.

Developed with Unity, Blender and Photoshop.

Published on App Store.

header.png
Helibot Icon.png

2D and 3D arcade Video Game.

Created 2 customizable worlds.

Developed with Unity, Photoshop, FL Studio, and Visual Studio.

Published on Google Play and Itch.io.

Helibot - 2022 - Lead Developer, Graphics Artist, Sound Effect Supervisor

bg_edited.jpg
icon.png

2D Endless Runner/Side Scroller.

Infinite side-scrolling parallax mechanisms.

Complex and performant particle systems and effects.

Optimized for Mobile and PC.

Published on Google Play.

Ninja Rush - 2020 - Lead Developer, Graphics Artist, Sound Supervisor

macarone.jpg
macaron.jpg

Macaron Moon - 2024 - Lead Developer, Graphic Designer

2D Rhythm-based platformer.

Designed time-based platform wall spawner, in sync with multiple frame rates.

Published on Itch.io

bga_edited.jpg
ah.jpg

Ball Hit - 2023 - Lead Developer, Graphic Designer

3D Physics-Based Video Game.

Designed and implemented encoded saving system.

Created a decoding system for mobile devices and unwrapping save files.

Developed with Unity and Adobe Animate.

Published on Itch.io.

maleb.png

The Struggle - 2018 - Lead Programmer, Graphics Artists and Sound Supervisor

Fast-Paced 2D Endless Runner.

Designed infinite side-scrolling mechanics.

Developed with Unity, Adobe Animate, FL Studio, and Photoshop.

Published on Google Play and App Store

hand.jpg

The Reaping - 2019 - Lead Programmer, Pseudo-code Developer

Hired by client to create a Pseudo-Random and unbiased area sorting algorithm.

Designed and implemented random-based choosing.

Unique job listings for each applicant.

bg_edited.jpg
cyral.jpg

Cyral - 2017 - Lead Programmer, Graphics Artists and Sound Supervisor

2D Physics-based Platformer.

Designed Platforming/Side Scrolling Engine.

Developed with Unity and Photoshop.

Published on Google Play and App Store.

bottom of page